We will compare them in several ways to give you the big picture of performance.įirst, we will show you AMD and NVIDIA video cards separately (not compared to each other) to see how much Vulkan improves performance on each one. All of our graphs are set up to show DX11 versus Vulkan on each video card. In this Ghost Recon Breakpoint performance review, our goals are simple, we want to see the difference in DX11 versus Vulkan graphics performance.
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To learn how to run the benchmark in this game, and what it looks like, please watch our how-to video on our YouTube channel. The highest option is “Ultimate” and then it goes to “Ultra” and then “Very High” and then “High” and then “Medium” and then “Low.” To keep everything consistent we used these presets for all testing and ran the benchmark. In the two screenshots above you can see the preset settings, we used for testing. We do have a test later on that shows the performance with it on versus off. You can either enable or disable the feature. Note that the AMD FidelityFX option is in the menu, it sits above the Preset option, we just didn’t show it here. Under the “Preset” drop-down box you can select built-in presents, and this is what we used to set the graphics settings for each run. The menus are identical, the game settings are identical, there are no new or added options.Īll of the game options supported are shown above. In the left screenshot we are showing Benchmark DX11 and in the right screenshot Benchmark Vulkan. In the first two screenshots above you will note that the benchmark denotes which API you have enabled at the time. In previous versions this benchmark was in “beta” state, however, with the new patch it is no longer beta. For our testing today we are utilizing the game’s built-in benchmark tool inside the game.